static const DWORD sampler_border_color_code_dxbc[] =
{
    0x43425844, 0xf3ecc2e5, 0x82cfcce7, 0x1adcaaac, 0x9a0d8de0, 0x00000001, 0x0000010c, 0x00000003,
    0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
    0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
    0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050,
    0x0000001c, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
    0x00005555, 0x03000065, 0x001020f2, 0x00000000, 0x8e000045, 0x800000c2, 0x00155543, 0x001020f2,
    0x00000000, 0x00004002, 0xbf000000, 0x3fc00000, 0x00000000, 0x00000000, 0x00107e46, 0x00000000,
    0x00106000, 0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE sampler_border_color_dxbc = { sampler_border_color_code_dxbc, sizeof(sampler_border_color_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
